

Fix xOffsetAbsolute, yOffsetAbsolute, xOffsetAbsoluteRandom and yOffsetAbsoluteRandom weren't working on, this might cause issues for mods that expect them to be broken. FPS cap upped to 300fps for high refresh rate screens

Better handling of out of memory while loading mods Better performance on units with large numbers of actions Fix fog not being restored when loading saves Improved pathfinding with better performance A bit of a tutorial help added to mission 1 Lots of new map scripting features for creating custom missions Android: Unit cap can be changed in settings, up to 10,000 units per team Android: See-through interface from PC, can be switched back to classic style in settings Android: Much faster map and fog rendering (27x faster in extreme benchmarks, yes really) Fabricator $1500->$2200 (as well as upgrades), to promote more extractor focused gameplay. To help make this a more general purpose unit. Carrier $38000->$30000, x5 factory speed to x2 factory speed. Flying fortress can be picked as a starting unit Android: Now has export as map in sandbox The host can type ‘-roomlock true’ in battle room to stop new players joining The host can pause multiplayer games by typing ‘-pause’ Adds 1.5x, 2.5x income multipliers to the existing 2x setting

Much faster rejoins and resyncs in multiplayers, with less impact on replays Afk players players get shared control turned on to their allies as if they disconnected New background map added to menu rotation Can hide the interface in sandbox and replays for screenshots and videos Can create replays in sandbox (and play them back within the editor) useful for creating videos, trailers or machinima PC version uses a lot less memory loading images from mods so it can support bigger mods Borderless fullscreen option on Windows/Linux And all players can be set as spectators from team layout. Spectator support, players can be set as spectators to just watch games. New maps: Hills (2p), Manipulation (4p), Two Large Islands (10p), Wetlands (10p) (Pre-orders would be helpful too but I know people don't like to do that.) Cross-platform multiplayer between Windows, Linux, Mac, Android, and iOS (This was setup before AoE also did this lol) Crates randomly drop around the map that can be reclaimed Closing borders to force battles between players Modular Spider FFA battle royale servers (with up to 100 players!) Games aren't public yet, so share your room id with friends or on the discord server.
#RUSTED WARFARE MAP EDITOR CODE#
Other players will be able to join your game by entering the shown Room Code into direct join. To setup a relayed game use 'direct join' to one of: us1.relay, us2.relay, asia1.relay Relay servers for easier hosting of games (useful when mixing in Android/iOS clients that cannot use steam invite) Balance wise this unit is meant to counter Amphibious Jets but be countered it's self by Heavy Interceptors (creating a triangle) Slow speed unless using afterburner action

Can be reverted back to T3 for a 50% refund. New optional upgrades, only one can be picked at a time: Watch tower - Sees through fog in a large range, built from T2 builders Artillery Turret T2 - Upgraded from artillery turret Lightning Turret T1 & T2 - Upgraded from basic land turret Goes nuclear on death (if nukes are enabled) Base speed is reduced if any weapons are attached Shield Gen, Anti-Nuke, Fabricator T1 & T2, Laser Defense, Lightning, Flak, Artillery, Sam T1 & T2, Gun T1 & T2, Plasma T1 & T2 Is a Starting unit only, picked from the Game Options (cannot be built normally unless using mods) Starts with no weapons but has 6 slots where turrets, or modules can be built and upgraded.
